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시장 조사 자료 (Market Report)-영문판
시장 조사 자료-일본어판
시장 조사 자료 (Market Report)-영문판 > 정보통신/융합산업 (Telecommunications / Convergence)
게임 시장 (디바이스, 지역 및 25개 기업 수익 분석 - 핵심 동향과 전망)
Global Games Market (by Device: Smartphone, Tablet, Console, PC Browser & Boxed/Downloaded PC), Regional & 25 Companies Gaming Revenue Analysis - Key Trends and Forecast to 2025
발   행   사 : iGate Research 저       자 :
체         제 : 218 Pages 발  행  일 : 2018-04
ISBN/CODE : 수       량 :  
$1,690 -> 1,994,200원 PDF Version

The global games market is expected to grow with a double digit CAGR during the period 2018 - 2025. The factors such as increasing penetration of internet, growing adoption of PCs and smartphones, continuous advancements in technologies, emergence of virtual reality (VR) and powerful marketing strategies adopted by the game developers are the major drivers for the global gaming market. However, the issues such as piracy, laws and regulations, and concerns relating to fraud during gaming transactions are expected to hamper market growth.


Global Games Market & Forecast - By Device
  -On the basis of device, Smartphone captures largest share of the gaming market. The segment also has the most number of gamers.
  -Console is the second largest segment of the gaming market.
  -It is anticipated that the boxed/downloaded PC gaming market will tumble down during the forecasting period.
  -Tablet captured around 10% share of the total gaming market.
  -PC browser accounted for least share of the total gaming market.


Global Games Market, Number of Gamers & Forecast - By Region
  -On regional basis, The Asia Pacific region dominated the global gaming market in 2017.
  -North America is the second largest region for gaming, taking nearly 25% share of the market in 2017, being closely followed by EMEA.
  -Latin America captured least share of the global gaming market.
  -China, United States and Japan are the top three markets for games.
  -In European region, Germany is the top market for games, being followed by United Kingdom and France.
  -South Korea is expected to contribute significantly to the growth of gaming market.


Global Games Market - 25 Companies Gaming Revenues Analysis
  -In terms of company, Tencent has emerged as the biggest player in the global gaming market.
  -Sony captured second highest share of the global gaming market in 2017.
  -It is anticipated that Activision Blizzard and Microsoft will account for over 8% individual share of the global gaming market by 2025.
  -In 2017, NetEase captured around 5% share of the global gaming market.
  -Electronic Arts (EA) introduced women soccer players for the first time in 2016 in its FIFA series to attract female gamers around the world.


iGATE RESEARCH report titled “Global Games Market (by Device: Smartphone, Tablet, Console, PC Browser & Boxed/Downloaded PC), Regional & 25 Companies Gaming Revenue Analysis - Key Trends and Forecast to 2025” provides a comprehensive assessment of the fast-evolving, high-growth Global Gaming Industry.


This 218 Page report with 147 Figures and 10 Tables has been analyzed from 10 viewpoints:
1. Global Games Market & Forecast (2013 - 2025)
2. Global Gamers Number & Forecast (2013 - 2025)
3. Global Games Market Share & Forecast - By Device, Region, Country & Company (2013 - 2025)
4. Global Gamers Number Share & Forecast - By Region (2013 - 2025)
5. Global Games Market & Forecast - By Device (2013 - 2025)
6. Global Games Market, Number of Gamers & Forecast - By Region (2013 - 2025)
7. Global Games Market & Forecast - By Country (2014 - 2025)
8. Global Games Market - 25 Companies Gaming Revenues Analysis (2014 - 2025)
9. Global Gaming Industry: Key Trends
10. Global Games Market - Driving Factors & Challenges


Global Games Market & Forecast - By Device (2013 - 2025)
1. Smartphone
2. Tablet
3. Console
4. Browser PC (Casual Web Games)
5. Boxed/Downloaded PC (PC/MMO)


Global Games Market & Forecast - Regional Analysis (2014 - 2025)


1. North America
  -United States
  -Canada


2. Asia Pacific
  -China
  -Japan
  -Republic of Korea
  -Australia
  -Taiwan
  -Indonesia
  -India
  -Thailand
  -Rest of Asia Pacific


3. Europe, Middle East & Africa
  -Germany
  -United Kingdom
  -France
  -Spain
  -Italy
  -Russia
  -Czech Republic
  -Turkey
  -Saudi Arabia
  -Ukraine
  -Poland
  -Romania
  -Egypt
  -Iran
  -UAE
  -Rest of EMEA


4. Latin America
  -Mexico
  -Brazil
  -Argentina
  -Columbia
  -Venezuela
  -Rest of Latin America


Global Games Market - 25 Companies Gaming Revenues Analysis (2014 - 2025)
1. Tencent
2. Sony
3. Activision Blizzard
4. Microsoft
5. Apple
6. Electronic Arts (EA)
7. NetEase
8. Google
9. Bandai Namco
10. Nintendo
11. Square Enix
12. Warner Bros
13. Ubisoft
14. TakeTwo Interactive
15. Nexon
16. Mixi
17. Netmarble
18. Cyber Agent
19. GungHo Entertainment
20. DeNA
21. NCSoft
22. Konami
23. Sega Sammy Holdings (formerly just Sega)
24. Zynga
25. Others


Data Sources


iGATE RESEARCH employs rigorous primary and secondary research techniques in developing distinctive data sets and research material for business reports. This report is built by using data and information sourced from Proprietary Information Database, Primary and Secondary Research Methodologies, and In house analysis by iGATE Research dedicated team of qualified professionals with deep industry experience and expertise.


Research Methodologies
  -Primary Research Methodologies: Questionnaires, Surveys, Interviews with Individuals, Small Groups, Telephonic Interview, etc.
  -Secondary Research Methodologies: Printable and Non-printable sources, Newspaper, Magazine and Journal Content, Government and NGO Statistics, white Papers, Information on the Web, Information from Agencies Such as Industry Bodies, Companies Annual Report, Government Agencies, Libraries and Local Councils and a large number of Paid Databases.


양자 컴퓨팅 - 게임 변화 산업 시장 시사점
Quantum Computing—Game-changing Vertical Market Implications, 2018
발행사 : Frost & Sullivan | 발행일 : 2018-12-21 | 가격 : $ 0 Hard Copy Version $ 3,000 -> 3,540,000원 PDF Version | 저자 : | 체제 : | ISBN/CODE :
양자점을 위한 새로운 기회
Emerging Opportunities for Quantum Dots
발행사 : Frost & Sullivan | 발행일 : 2018-12-19 | 가격 : $ 0 Hard Copy Version $ 4,950 -> 5,841,000원 PDF Version | 저자 : | 체제 : | ISBN/CODE :
디지털 거래 관리 : 2023년까지 세계 시장
Digital Transaction Management (DTM): Global Markets to 2023
발행사 : BCC Research | 발행일 : 2018-12 | 가격 : $ 0 Hard Copy Version $ 5,500 -> 6,490,000원 PDF Version | 저자 : | 체제 : 83 Pages | ISBN/CODE :
공항 보안의 기술 세계 시장
Global Markets for Technologies in Airport Security
발행사 : BCC Research | 발행일 : 2018-12 | 가격 : $ 0 Hard Copy Version $ 5,500 -> 6,490,000원 PDF Version | 저자 : | 체제 : 174 Pages | ISBN/CODE :
<마켓리서치>세계의 홈비디오 게임 컨솔 및 마이크로컨솔 전망
Worldwide Home Video Game Console and Microconsole Forecast, 2018–2022
발행사 : IDC | 발행일 : 2018-12 | 가격 : $ 0 Hard Copy Version $ 4,500 -> 5,310,000원 PDF Version | 저자 : | 체제 : 50 Pages | ISBN/CODE :
<마켓리서치>세계와 미국의 비즈니스 컨설팅 서비스 전망
Worldwide and U.S. Business Consulting Services Forecast Update, 2018–2022
발행사 : IDC | 발행일 : 2018-12 | 가격 : $ 0 Hard Copy Version $ 4,500 -> 5,310,000원 PDF Version | 저자 : | 체제 : 24 Pages | ISBN/CODE :
<마켓리서치>세계의 디지털 변환 전문 서비스 전망
Worldwide Digital Transformation Professional Services Forecast, 2018–2022
발행사 : IDC | 발행일 : 2018-12 | 가격 : $ 0 Hard Copy Version $ 4,500 -> 5,310,000원 PDF Version | 저자 : | 체제 : 17 Pages | ISBN/CODE :
<마켓리서치>서비스 시장의 인공 지능
GLOBAL ARTIFICIAL INTELLIGENCE AS A SERVICE MARKET FORECAST 2019-2027
발행사 : Inkwood Research | 발행일 : 2018-11 | 가격 : $ 0 Hard Copy Version $ 2,500 -> 2,950,000원 PDF Version | 저자 : | 체제 : 80 Pages | ISBN/CODE :
<마켓리서치>슈퍼마켓 고객 행동 탐지 기술: 특허 배포, 브랜드 강도 및 시장 기회 분석
Supermarket Customer Behavior Detection Technology: Patent Distribution, Brand Strength, and Market Opportunity Analysis
발행사 : Market Intelligence & Consulting Institute | 발행일 : 2018-10-26 | 가격 : $ 0 Hard Copy Version $ 1,800 -> 2,124,000원 PDF Version | 저자 : | 체제 : 26 Page | ISBN/CODE :
<마켓리서치>스마트 유통, 운송, 금융 서비스 및 자동차 애플리케이션 산업의 얼굴 인식 기술의 개발과 기회
Developments and Opportunities for Facial Recognition Technology in the Smart Retail, Transport, Financial Services, and Automotive Applications Industry
발행사 : Market Intelligence & Consulting Institute | 발행일 : 2018-10-26 | 가격 : $ 0 Hard Copy Version $ 5,000 -> 5,900,000원 PDF Version | 저자 : | 체제 : 70 Page | ISBN/CODE :
<마켓리서치>의료 분야의 인공지능: 글로벌 트렌드 및 주요 업체
Artificial Intelligence in Medical Applications: Global Trends and Major Players (Pre-order Report)
발행사 : Market Intelligence & Consulting Institute | 발행일 : 2018-10-19 | 가격 : $ 0 Hard Copy Version $ 2,000 -> 2,360,000원 PDF Version | 저자 : | 체제 : 23 Page | ISBN/CODE :
<마켓리서치>공공 블록체인 : 세계 개발와 핵심 이슈 (Pre-order Report)
Public Blockchain: Global Developments and Key Issues (Pre-order Report)
발행사 : Market Intelligence & Consulting Institute | 발행일 : 2018-10-18 | 가격 : $ 0 Hard Copy Version $ 1,700 -> 2,006,000원 PDF Version | 저자 : | 체제 : 14 Page | ISBN/CODE :
Geo 기술 시장: 유형, 적용 (건물, 교량 및 엔터테인먼트 복합체, 에너지 등), 지역별 전망
Geo Technical Market: By Type (Unbonded Post-Tensioning System, Bonded Post-Tensioning System); By Application (Buildings, Bridge & Entertainment Complex, Energy, Others); By Geography (North America, Europe, Asia- Pacific, RoW) - Forecast(2018 - 2023)
발행사 : IndustryARC | 발행일 : 2018-10-18 | 가격 : $ 0 Hard Copy Version $ 5,250 -> 6,195,000원 PDF Version | 저자 : | 체제 : | ISBN/CODE :
중국 AI 스마트 스피커 개발
Development of Chinese AI Smart Speakers (Pre-order Report)
발행사 : Market Intelligence & Consulting Institute | 발행일 : 2018-10-11 | 가격 : $ 0 Hard Copy Version $ 1,500 -> 1,770,000원 PDF Version | 저자 : | 체제 : 20 Page | ISBN/CODE :
글로벌 스마트폰 및 5G 산업 (2018년 3분기 이후 )
Global Smartphone and 5G Industry for 3Q 2018 and Beyond
발행사 : Market Intelligence & Consulting Institute | 발행일 : 2018-10-09 | 가격 : $ 0 Hard Copy Version $ 1,800 -> 2,124,000원 PDF Version | 저자 : | 체제 : 29 Page | ISBN/CODE :
세계 PC 시장 및 산업 전망 (2018년 3분기 이후 )
Global PC Market and Industry Outlook for 3Q 2018 and Beyond
발행사 : Market Intelligence & Consulting Institute | 발행일 : 2018-10-09 | 가격 : $ 0 Hard Copy Version $ 1,600 -> 1,888,000원 PDF Version | 저자 : | 체제 : 23 Page | ISBN/CODE :
비군용/ 우주항공 용도의 야외 자유 공간 광통신 세계 시장 전망
Outdoor Free Space Optics In Non-Military/Aerospace Applications Global Market Forecast 2017-2027
발행사 : ElectroniCast | 발행일 : 2018-10 | 가격 : $ 0 Hard Copy Version $ 1,800 -> 2,124,000원 PDF Version | 저자 : | 체제 : 69 Pages | ISBN/CODE :
원격의료 세계 시장 전망
Global Telemedicine Market Outlook 2022
발행사 : RNCOS E-Services | 발행일 : 2018-10 | 가격 : $ 0 Hard Copy Version $ 1,800 -> 2,124,000원 PDF Version | 저자 : | 체제 : Pages : 120 | ISBN/CODE :
기업 소프트웨어 세계 시장 전망
Global Enterprise Software Market Outlook to 2022
발행사 : RNCOS E-Services | 발행일 : 2018-10 | 가격 : $ 0 Hard Copy Version $ 1,400 -> 1,652,000원 PDF Version | 저자 : | 체제 : Pages : 65 | ISBN/CODE :
주요 AI 음성 비서 브랜드와 그 최근 발전
Major AI Voice Assistant Brands and Their Latest Developments
발행사 : Market Intelligence & Consulting Institute | 발행일 : 2018-09-28 | 가격 : $ 0 Hard Copy Version $ 1,200 -> 1,416,000원 PDF Version | 저자 : | 체제 : 15 Page | ISBN/CODE :
 1  2  3  4  5  6  7  8  9  10  다음  맨끝
 
 
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