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시장 조사 자료 (Market Report)-영문판 > 정보통신/융합산업 (Telecommunications / Convergence)
게임 시장 (디바이스, 지역 및 25개 기업 수익 분석 - 핵심 동향과 전망)
Global Games Market (by Device: Smartphone, Tablet, Console, PC Browser & Boxed/Downloaded PC), Regional & 25 Companies Gaming Revenue Analysis - Key Trends and Forecast to 2025
발   행   사 : iGate Research 저       자 :
체         제 : 218 Pages 발  행  일 : 2018-04
ISBN/CODE : 수       량 :  
$1,690 -> 1,943,500원 PDF Version

The global games market is expected to grow with a double digit CAGR during the period 2018 - 2025. The factors such as increasing penetration of internet, growing adoption of PCs and smartphones, continuous advancements in technologies, emergence of virtual reality (VR) and powerful marketing strategies adopted by the game developers are the major drivers for the global gaming market. However, the issues such as piracy, laws and regulations, and concerns relating to fraud during gaming transactions are expected to hamper market growth.


Global Games Market & Forecast - By Device
  -On the basis of device, Smartphone captures largest share of the gaming market. The segment also has the most number of gamers.
  -Console is the second largest segment of the gaming market.
  -It is anticipated that the boxed/downloaded PC gaming market will tumble down during the forecasting period.
  -Tablet captured around 10% share of the total gaming market.
  -PC browser accounted for least share of the total gaming market.


Global Games Market, Number of Gamers & Forecast - By Region
  -On regional basis, The Asia Pacific region dominated the global gaming market in 2017.
  -North America is the second largest region for gaming, taking nearly 25% share of the market in 2017, being closely followed by EMEA.
  -Latin America captured least share of the global gaming market.
  -China, United States and Japan are the top three markets for games.
  -In European region, Germany is the top market for games, being followed by United Kingdom and France.
  -South Korea is expected to contribute significantly to the growth of gaming market.


Global Games Market - 25 Companies Gaming Revenues Analysis
  -In terms of company, Tencent has emerged as the biggest player in the global gaming market.
  -Sony captured second highest share of the global gaming market in 2017.
  -It is anticipated that Activision Blizzard and Microsoft will account for over 8% individual share of the global gaming market by 2025.
  -In 2017, NetEase captured around 5% share of the global gaming market.
  -Electronic Arts (EA) introduced women soccer players for the first time in 2016 in its FIFA series to attract female gamers around the world.


iGATE RESEARCH report titled “Global Games Market (by Device: Smartphone, Tablet, Console, PC Browser & Boxed/Downloaded PC), Regional & 25 Companies Gaming Revenue Analysis - Key Trends and Forecast to 2025” provides a comprehensive assessment of the fast-evolving, high-growth Global Gaming Industry.


This 218 Page report with 147 Figures and 10 Tables has been analyzed from 10 viewpoints:
1. Global Games Market & Forecast (2013 - 2025)
2. Global Gamers Number & Forecast (2013 - 2025)
3. Global Games Market Share & Forecast - By Device, Region, Country & Company (2013 - 2025)
4. Global Gamers Number Share & Forecast - By Region (2013 - 2025)
5. Global Games Market & Forecast - By Device (2013 - 2025)
6. Global Games Market, Number of Gamers & Forecast - By Region (2013 - 2025)
7. Global Games Market & Forecast - By Country (2014 - 2025)
8. Global Games Market - 25 Companies Gaming Revenues Analysis (2014 - 2025)
9. Global Gaming Industry: Key Trends
10. Global Games Market - Driving Factors & Challenges


Global Games Market & Forecast - By Device (2013 - 2025)
1. Smartphone
2. Tablet
3. Console
4. Browser PC (Casual Web Games)
5. Boxed/Downloaded PC (PC/MMO)


Global Games Market & Forecast - Regional Analysis (2014 - 2025)


1. North America
  -United States
  -Canada


2. Asia Pacific
  -China
  -Japan
  -Republic of Korea
  -Australia
  -Taiwan
  -Indonesia
  -India
  -Thailand
  -Rest of Asia Pacific


3. Europe, Middle East & Africa
  -Germany
  -United Kingdom
  -France
  -Spain
  -Italy
  -Russia
  -Czech Republic
  -Turkey
  -Saudi Arabia
  -Ukraine
  -Poland
  -Romania
  -Egypt
  -Iran
  -UAE
  -Rest of EMEA


4. Latin America
  -Mexico
  -Brazil
  -Argentina
  -Columbia
  -Venezuela
  -Rest of Latin America


Global Games Market - 25 Companies Gaming Revenues Analysis (2014 - 2025)
1. Tencent
2. Sony
3. Activision Blizzard
4. Microsoft
5. Apple
6. Electronic Arts (EA)
7. NetEase
8. Google
9. Bandai Namco
10. Nintendo
11. Square Enix
12. Warner Bros
13. Ubisoft
14. TakeTwo Interactive
15. Nexon
16. Mixi
17. Netmarble
18. Cyber Agent
19. GungHo Entertainment
20. DeNA
21. NCSoft
22. Konami
23. Sega Sammy Holdings (formerly just Sega)
24. Zynga
25. Others


Data Sources


iGATE RESEARCH employs rigorous primary and secondary research techniques in developing distinctive data sets and research material for business reports. This report is built by using data and information sourced from Proprietary Information Database, Primary and Secondary Research Methodologies, and In house analysis by iGATE Research dedicated team of qualified professionals with deep industry experience and expertise.


Research Methodologies
  -Primary Research Methodologies: Questionnaires, Surveys, Interviews with Individuals, Small Groups, Telephonic Interview, etc.
  -Secondary Research Methodologies: Printable and Non-printable sources, Newspaper, Magazine and Journal Content, Government and NGO Statistics, white Papers, Information on the Web, Information from Agencies Such as Industry Bodies, Companies Annual Report, Government Agencies, Libraries and Local Councils and a large number of Paid Databases.


데이터베이스 자동화 시장 - 구성, 도입 형태, 용도, 기업 크기, 지역의 세계 전망
Database Automation Market by Component (Solution and Service), Deployment Mode (Cloud and On-Premises), Application (Provisioning, Backup, and Security and Compliance), Enterprise Size, Vertical, and Region - Global Forecast to 2023
발행사 : MarketsandMarkets | 발행일 : 2018-04 | 가격 : $ 0 Hard Copy Version $ 5,650 -> 6,497,500원 PDF Version | 저자 : | 체제 : 173 Pages | ISBN/CODE :
게임 시장 (디바이스, 지역 및 25개 기업 수익 분석 - 핵심 동향과 전망)
Global Games Market (by Device: Smartphone, Tablet, Console, PC Browser & Boxed/Downloaded PC), Regional & 25 Companies Gaming Revenue Analysis - Key Trends and Forecast to 2025
발행사 : iGate Research | 발행일 : 2018-04 | 가격 : $ 0 Hard Copy Version $ 1,690 -> 1,943,500원 PDF Version | 저자 : | 체제 : 218 Pages | ISBN/CODE :
소프트웨어 정의 데이터 센터 시장 - 네트워크 솔루션, 최종 사용자, 산업, 서비스, 지역의 세계 시나리오, 시장 크기, 개요 및 동향, 전망
Software Defined Data Center (SDDC) Market (By Network Solution; By End User; By Industry Vertical; By Services; By Geography) Global Scenario, Market Size, Outlook, Trend and Forecast, 2016 - 2025
발행사 : Variant Market Research | 발행일 : 2018-03 | 가격 : $ 0 Hard Copy Version $ 4,995 -> 5,744,250원 PDF Version | 저자 : | 체제 : 105 Pages | ISBN/CODE :
풍력 터빈 시장 점유율, 전략 및 전망
Wind Turbines: Market Shares, Strategies, and Forecasts, Worldwide, 2018 to 2024
발행사 : WinterGreen Research | 발행일 : 2018-03 | 가격 : $ 0 Hard Copy Version $ 4,300 -> 4,945,000원 PDF Version | 저자 : | 체제 : 170 pages | ISBN/CODE :
항공 유지, 수리, 운영 소프트웨어 시장 - 솔루션, 도입, 최종 사용자, 지역의 세계 전망
MRO Software Market in aviation by Solution (Enterprise Resource Planning (ERP) Solution, Point Solution), Deployment (Cloud Based, On Premises), End User (Airlines, MROs, OEMs), and Region - Global Forecast to 2022
발행사 : MarketsandMarkets | 발행일 : 2018-03 | 가격 : $ 0 Hard Copy Version $ 5,650 -> 6,497,500원 PDF Version | 저자 : | 체제 : 166 Pages | ISBN/CODE :
모바일 디바이스 관리 시장 - 형태, 도입 형태, 조직 크기, 산업, 지역의 세계 전망
Mobile Device Management (MDM) Market by Type (Solution (Device Management, Application Management, & Security Management), and Service), Deployment Type (Cloud & On-Premises), Organization Size, Industry Vertical, and Region - Global Forecast to 2023
발행사 : MarketsandMarkets | 발행일 : 2018-03 | 가격 : $ 0 Hard Copy Version $ 5,650 -> 6,497,500원 PDF Version | 저자 : | 체제 : 148 Pages | ISBN/CODE :
클라우드 기반 비즈니스 분석 소프트웨어 - 도입 모델, 최종 사용자, 용도의 기회 분석과 산업 전망
Cloud-Based Business Analytics Software Market by Deployment Model (Private Cloud, Public Cloud, and Hybrid Cloud), End User (IT & Telecom, Retail, BFSI, Manufacturing, and Others), and Application (Customer Analytics, Supply Chain Analytics, Marketing Analytics, Pricing Analytics, and Others) - Global Opportunity Analysis and Industry Forecast, 2017-2023
발행사 : Allied Market Research | 발행일 : 2018-03 | 가격 : $ 0 Hard Copy Version $ 4,296 -> 4,940,400원 PDF Version | 저자 : | 체제 : Pages: 244 | ISBN/CODE :
방위 전술 무선 시장 - 형태 (휴대용, 자동차 장착), 용도별 세계 기회 분석과 산업 전망
Defense Tactical Radio Market by Type (Handheld, and Vehicle-mounted) and Application (Special Operation Force (SOF), Army, Navy, and Airforce) - Global Opportunities Analysis and Industry Forecast, 2017-2023
발행사 : Allied Market Research | 발행일 : 2018-03 | 가격 : $ 0 Hard Copy Version $ 4,296 -> 4,940,400원 PDF Version | 저자 : | 체제 : Pages: 208 | ISBN/CODE :
엔터프라이즈 포털 시장 - 형태, 서비스 (기업 컨텐츠 관리 서비스, 기업 협력 서비스), 계열별 세계 전망
Enterprise Portal Market: By Type (Information Portal, Collaborative Portal, Application Portal), Services (Enterprise Content Management Service (ECM), Enterprise Collaboration Service (ECS)), Vertical (BFSI, Retail) – Global Forecast Till 2023
발행사 : Market Research Future | 발행일 : 2018-03 | 가격 : $ 0 Hard Copy Version $ 4,450 -> 5,117,500원 PDF Version | 저자 : | 체제 : 100 페이지 | ISBN/CODE :
무선 주파수 테스트 장비 시장 연구 보고서 - 형태, 형태 인자, 주파수, 최종 사용자별 전망
Global RF Test Equipment Market Research Report, by Type (Oscilloscope, Signal Generators, Spectrum Analyzers, Network Analyzers, and Others), by Form Factor (Benchtop, Modular, and Portable), by Frequency, and by End-User– Forecast till 2023
발행사 : Market Research Future | 발행일 : 2018-03 | 가격 : $ 0 Hard Copy Version $ 4,450 -> 5,117,500원 PDF Version | 저자 : | 체제 : 100 페이지 | ISBN/CODE :
클라우드 가상 사설망 (Cloud VPN ) 시장 연구 보고서 - 구성, 조직 크기, 연결성 (원격, 지역 대 지역), 계열별 전망
Global Cloud VPN Market Research Report: By Component (Software, Service), by Organization Size (SMEs, Large Enterprises), Connectivity (Remote, Site-to-Site), Vertical (BFSI, IT & Telecommunication, Healthcare, Government) – Forecast till 2023
발행사 : Market Research Future | 발행일 : 2018-03 | 가격 : $ 0 Hard Copy Version $ 4,450 -> 5,117,500원 PDF Version | 저자 : | 체제 : 100 페이지 | ISBN/CODE :
데이터 리커버리 소프트웨어 시장 연구 보고서 - 구성 (소프트웨어, 서비스), 도입, 용도 (상업, 개인용), 플랫폼 (윈도우, 리눅스, 맥), 산업별 전망
Global Data Recovery Software Market Research Report – By Component (Software, Service), Deployment (On-Premise, On-Cloud), Application (Commercial, Personal), Platform (Windows, Linux, Mac), Industry (Bfsi, Healthcare) – Forecast Till 2023
발행사 : Market Research Future | 발행일 : 2018-03 | 가격 : $ 0 Hard Copy Version $ 4,450 -> 5,117,500원 PDF Version | 저자 : | 체제 : 100 페이지 | ISBN/CODE :
자동차 천연 가스 자동차 시장 정보 - 연료 형태 (압축 천연 가스, 액화 천연 가스) , 차량 형태 (소형, 중형, 대형), 지역별 세계 전망
Automotive Natural Gas Vehicle Market Information by Fuel Type (CNG and LNG), Vehicle Type (Light-duty, Medium-duty, and Heavy-duty), and Region – Global Forecast to 2023.
발행사 : Market Research Future | 발행일 : 2018-03 | 가격 : $ 0 Hard Copy Version $ 4,450 -> 5,117,500원 PDF Version | 저자 : | 체제 : 100 페이지 | ISBN/CODE :
신청자 추적 시스템 시장 연구 보고서 - 서비스 (매니지드), 도입 (온클라우드, 직접설치), 조직 크기, 산업별 전망
Global Applicant Tracking Systems Market Research Report – By Services (Managed Services), Deployment (On-Cloud, On-Premises), Organization Size (Smes, Large Enterprises), Industries (Government, IT & Telecommunication) - Forecast Till 2023
발행사 : Market Research Future | 발행일 : 2018-03 | 가격 : $ 0 Hard Copy Version $ 4,450 -> 5,117,500원 PDF Version | 저자 : | 체제 : 100 페이지 | ISBN/CODE :
광섬유 커넥터 시장 연구 보고서 - 형태, 용도 (루슨트 커넥터), 용도 (데이터 센터, 텔레커뮤니케이션, 인터 빌딩, 보안 시스템), 산업 (자동차, IT 및 통신, 소비자 가전)별 전망
Global Fiber Optic Connector Market Research Report – By Type (Lucent Connector), Application (Datacenter, Telecommunication, Inter-Building, Security Systems), Industries (Automotive, IT & Telecom, Consumer Electronics)- Forecast Till 2023
발행사 : Market Research Future | 발행일 : 2018-03 | 가격 : $ 0 Hard Copy Version $ 4,450 -> 5,117,500원 PDF Version | 저자 : | 체제 : 100 페이지 | ISBN/CODE :
이동식 도면화 시장 연구 보고서 - 구성 (하드웨어, 솔루션 및 서비스), 솔루션 (프로페셔널, 매니지드), 용도, 최종 사용자별 전망
Global Mobile Mapping Market Research Report, By Component (Hardware, Solutions, & Services), By Solutions (Professional & Managed), By Applications (GIS Data Collection and Integration, Land Administration), and By End-Users - Forecast Till 2023
발행사 : Market Research Future | 발행일 : 2018-03 | 가격 : $ 0 Hard Copy Version $ 4,450 -> 5,117,500원 PDF Version | 저자 : | 체제 : 100 pages | ISBN/CODE : MRFR/ICT/4292-HCRR
디지털 헬스의 동향, 기회 및 전망
Digital Health 2018: Trends, Opportunities and Outlook
발행사 : IDTechEx | 발행일 : 2018-03 | 가격 : $ 0 Hard Copy Version $ 4,995 -> 5,744,250원 PDF Version | 저자 : | 체제 : 188 Slides | ISBN/CODE :
데이터 센터 상호 연결 시장 분석, 기업 프로필, 크기, 점유율, 성장율, 동향 및 전망
Global Data Center Interconnect Market Analysis, Companies Profiles, Size, Share, Growth, Trends and Forecast to 2025
발행사 : Data Bridge Market Research | 발행일 : 2018-02 | 가격 : $ 0 Hard Copy Version $ 4,200 -> 4,830,000원 PDF Version | 저자 : | 체제 : 292 Pages | ISBN/CODE :
송금 시장의 산업 분석과 전망
Global Remittance Market: Industry Analysis & Outlook 2018-2022
발행사 : Koncept Analytics | 발행일 : 2018-02 | 가격 : $ 0 Hard Copy Version $ 800 -> 920,000원 PDF Version | 저자 : | 체제 : 78 Pages | ISBN/CODE :
스마트홈 (중국) 시장, 크기, 가구 침투 및 기업 프로필
China Smart Home Market, Volume, Household Penetration & Key Company Profiles - Forecast to 2024
발행사 : iGate Research | 발행일 : 2018-02 | 가격 : $ 0 Hard Copy Version $ 1,600 -> 1,840,000원 PDF Version | 저자 : | 체제 : 150 Pages | ISBN/CODE :
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