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시장 조사 자료 (Market Report)-영문판
시장 조사 자료-일본어판
시장 조사 자료 (Market Report)-영문판 > 정보통신/융합산업 (Telecommunications / Convergence)
게임 시장 (디바이스, 지역 및 25개 기업 수익 분석 - 핵심 동향과 전망)
Global Games Market (by Device: Smartphone, Tablet, Console, PC Browser & Boxed/Downloaded PC), Regional & 25 Companies Gaming Revenue Analysis - Key Trends and Forecast to 2025
발   행   사 : iGate Research 저       자 :
체         제 : 218 Pages 발  행  일 : 2018-04
ISBN/CODE : 수       량 :  
$1,690 -> 1,994,200원 PDF Version

The global games market is expected to grow with a double digit CAGR during the period 2018 - 2025. The factors such as increasing penetration of internet, growing adoption of PCs and smartphones, continuous advancements in technologies, emergence of virtual reality (VR) and powerful marketing strategies adopted by the game developers are the major drivers for the global gaming market. However, the issues such as piracy, laws and regulations, and concerns relating to fraud during gaming transactions are expected to hamper market growth.


Global Games Market & Forecast - By Device
  -On the basis of device, Smartphone captures largest share of the gaming market. The segment also has the most number of gamers.
  -Console is the second largest segment of the gaming market.
  -It is anticipated that the boxed/downloaded PC gaming market will tumble down during the forecasting period.
  -Tablet captured around 10% share of the total gaming market.
  -PC browser accounted for least share of the total gaming market.


Global Games Market, Number of Gamers & Forecast - By Region
  -On regional basis, The Asia Pacific region dominated the global gaming market in 2017.
  -North America is the second largest region for gaming, taking nearly 25% share of the market in 2017, being closely followed by EMEA.
  -Latin America captured least share of the global gaming market.
  -China, United States and Japan are the top three markets for games.
  -In European region, Germany is the top market for games, being followed by United Kingdom and France.
  -South Korea is expected to contribute significantly to the growth of gaming market.


Global Games Market - 25 Companies Gaming Revenues Analysis
  -In terms of company, Tencent has emerged as the biggest player in the global gaming market.
  -Sony captured second highest share of the global gaming market in 2017.
  -It is anticipated that Activision Blizzard and Microsoft will account for over 8% individual share of the global gaming market by 2025.
  -In 2017, NetEase captured around 5% share of the global gaming market.
  -Electronic Arts (EA) introduced women soccer players for the first time in 2016 in its FIFA series to attract female gamers around the world.


iGATE RESEARCH report titled “Global Games Market (by Device: Smartphone, Tablet, Console, PC Browser & Boxed/Downloaded PC), Regional & 25 Companies Gaming Revenue Analysis - Key Trends and Forecast to 2025” provides a comprehensive assessment of the fast-evolving, high-growth Global Gaming Industry.


This 218 Page report with 147 Figures and 10 Tables has been analyzed from 10 viewpoints:
1. Global Games Market & Forecast (2013 - 2025)
2. Global Gamers Number & Forecast (2013 - 2025)
3. Global Games Market Share & Forecast - By Device, Region, Country & Company (2013 - 2025)
4. Global Gamers Number Share & Forecast - By Region (2013 - 2025)
5. Global Games Market & Forecast - By Device (2013 - 2025)
6. Global Games Market, Number of Gamers & Forecast - By Region (2013 - 2025)
7. Global Games Market & Forecast - By Country (2014 - 2025)
8. Global Games Market - 25 Companies Gaming Revenues Analysis (2014 - 2025)
9. Global Gaming Industry: Key Trends
10. Global Games Market - Driving Factors & Challenges


Global Games Market & Forecast - By Device (2013 - 2025)
1. Smartphone
2. Tablet
3. Console
4. Browser PC (Casual Web Games)
5. Boxed/Downloaded PC (PC/MMO)


Global Games Market & Forecast - Regional Analysis (2014 - 2025)


1. North America
  -United States
  -Canada


2. Asia Pacific
  -China
  -Japan
  -Republic of Korea
  -Australia
  -Taiwan
  -Indonesia
  -India
  -Thailand
  -Rest of Asia Pacific


3. Europe, Middle East & Africa
  -Germany
  -United Kingdom
  -France
  -Spain
  -Italy
  -Russia
  -Czech Republic
  -Turkey
  -Saudi Arabia
  -Ukraine
  -Poland
  -Romania
  -Egypt
  -Iran
  -UAE
  -Rest of EMEA


4. Latin America
  -Mexico
  -Brazil
  -Argentina
  -Columbia
  -Venezuela
  -Rest of Latin America


Global Games Market - 25 Companies Gaming Revenues Analysis (2014 - 2025)
1. Tencent
2. Sony
3. Activision Blizzard
4. Microsoft
5. Apple
6. Electronic Arts (EA)
7. NetEase
8. Google
9. Bandai Namco
10. Nintendo
11. Square Enix
12. Warner Bros
13. Ubisoft
14. TakeTwo Interactive
15. Nexon
16. Mixi
17. Netmarble
18. Cyber Agent
19. GungHo Entertainment
20. DeNA
21. NCSoft
22. Konami
23. Sega Sammy Holdings (formerly just Sega)
24. Zynga
25. Others


Data Sources


iGATE RESEARCH employs rigorous primary and secondary research techniques in developing distinctive data sets and research material for business reports. This report is built by using data and information sourced from Proprietary Information Database, Primary and Secondary Research Methodologies, and In house analysis by iGATE Research dedicated team of qualified professionals with deep industry experience and expertise.


Research Methodologies
  -Primary Research Methodologies: Questionnaires, Surveys, Interviews with Individuals, Small Groups, Telephonic Interview, etc.
  -Secondary Research Methodologies: Printable and Non-printable sources, Newspaper, Magazine and Journal Content, Government and NGO Statistics, white Papers, Information on the Web, Information from Agencies Such as Industry Bodies, Companies Annual Report, Government Agencies, Libraries and Local Councils and a large number of Paid Databases.


원격의료 세계 시장 전망
Global Telemedicine Market Outlook 2022
발행사 : RNCOS E-Services | 발행일 : 2018-10 | 가격 : $ 0 Hard Copy Version $ 1,800 -> 2,124,000원 PDF Version | 저자 : | 체제 : Pages : 120 | ISBN/CODE :
기업 소프트웨어 세계 시장 전망
Global Enterprise Software Market Outlook to 2022
발행사 : RNCOS E-Services | 발행일 : 2018-10 | 가격 : $ 0 Hard Copy Version $ 1,400 -> 1,652,000원 PDF Version | 저자 : | 체제 : Pages : 65 | ISBN/CODE :
사물 인터넷 보안 세계 시장
Global Internet of Things Security Market 2018-2022
발행사 : Infiniti Research | 발행일 : 2018-09 | 가격 : $ 0 Hard Copy Version $ 3,000 -> 3,540,000원 PDF Version | 저자 : | 체제 : Pages: 118 | ISBN/CODE :
헬스케어 IT 세계 시장
Global Healthcare IT Market 2018-2022
발행사 : Infiniti Research | 발행일 : 2018-09 | 가격 : $ 0 Hard Copy Version $ 3,000 -> 3,540,000원 PDF Version | 저자 : | 체제 : Pages: 110 | ISBN/CODE :
산업용 센서 세계 시장
Global Industrial Sensors Market 2018-2022
발행사 : Infiniti Research | 발행일 : 2018-09 | 가격 : $ 0 Hard Copy Version $ 3,000 -> 3,540,000원 PDF Version | 저자 : | 체제 : Pages: 132 | ISBN/CODE :
산업용 트랜스미터 세계 시장
Global Industrial Transmitters Market 2018-2022
발행사 : Infiniti Research | 발행일 : 2018-09 | 가격 : $ 0 Hard Copy Version $ 3,000 -> 3,540,000원 PDF Version | 저자 : | 체제 : Pages: 131 | ISBN/CODE :
스마트 시티 세계 시장
Global Smart City Market 2018-2022
발행사 : Infiniti Research | 발행일 : 2018-09 | 가격 : $ 0 Hard Copy Version $ 3,000 -> 3,540,000원 PDF Version | 저자 : | 체제 : Pages: 129 | ISBN/CODE :
데이터 센터 코로케이션 세계 시장
Global Data Center Colocation Market 2018-2022
발행사 : Infiniti Research | 발행일 : 2018-09 | 가격 : $ 0 Hard Copy Version $ 3,000 -> 3,540,000원 PDF Version | 저자 : | 체제 : | ISBN/CODE :
오픈 소스 지능 시장 보고서
OSINT Market & Technologies - 2017-2022 : The Only Comprehensive OSINT (Open-Source Intelligence) Market Report Ever Published, Granulated into 58 Submarkets
발행사 : Homeland Security Research Corp | 발행일 : 2018-09 | 가격 : $ 0 Hard Copy Version $ 5,950 -> 7,021,000원 PDF Version | 저자 : | 체제 : 476 Pages | ISBN/CODE :
인공 지능 시장 - 헬스케어 IT의 성장을 위한 핵심 응용 분야, 전망
Artificial Intelligence Market—Key Application Areas for Growth in Healthcare IT, Forecast to 2022
발행사 : Frost & Sullivan | 발행일 : 2018-08-24 | 가격 : $ 0 Hard Copy Version $ 4,950 -> 5,841,000원 PDF Version | 저자 : | 체제 : | ISBN/CODE :
승용차 사용 기반 보험 전략 분석
Global Strategic Analysis of Usage-based Insurance Market for Passenger Vehicles, Forecast to 2025 (Hardware-agnostic Solutions and Data Analytics Expected to Disrupt the Connected Insurance Market)
발행사 : Frost & Sullivan | 발행일 : 2018-08-22 | 가격 : $ 0 Hard Copy Version $ 4,950 -> 5,841,000원 PDF Version | 저자 : | 체제 : | ISBN/CODE :
차세대 사이버 보안 시장 보고서 : 솔루션, 도입 형태, 사용자 형태, 산업, 지역별 주요 기업 분석
Next Generation Cyber Security Market Report 2018-2028 : Forecasts by Solution (Software, Service), by Deployment Type (On-Premise, Cloud), by User Type (SMEs, Large Enterprises), by Industry (Government & Defence, Healthcare, IT & Telecom, BFSI, Retail, Energy & Utility, Manufacturing, Others) and by Geography (North America, Europe, Asia-Pacific, Middle East & Africa) Plus Analysis of Leading Companies
발행사 : Visiongain | 발행일 : 2018-08-21 | 가격 : £ 0 Hard Copy Version £ 4,999 -> 8,840,182원 PDF Version | 저자 : | 체제 : PAGES: 164 | ISBN/CODE :
의료용 영상 분석을 위한 인공 지능
Artificial Intelligence for Medical Image Analysis—Companies-to-Action, 2018
발행사 : Frost & Sullivan | 발행일 : 2018-08-21 | 가격 : $ 0 Hard Copy Version $ 3,000 -> 3,540,000원 PDF Version | 저자 : | 체제 : | ISBN/CODE :
전자 테스트 및 측정 시장, 전망
Electronic Test and Measurement Market, Forecast to 2022
발행사 : Frost & Sullivan | 발행일 : 2018-08-17 | 가격 : $ 0 Hard Copy Version $ 7,950 -> 9,381,000원 PDF Version | 저자 : | 체제 : | ISBN/CODE :
운송 및 물류 부분의 사물 인터넷 사용 혁신
Innovative Use Cases of IoT in the Transport and Logistics Sector
발행사 : Frost & Sullivan | 발행일 : 2018-08-17 | 가격 : $ 0 Hard Copy Version $ 1,500 -> 1,770,000원 PDF Version | 저자 : | 체제 : | ISBN/CODE :
DRaaS 바이어 가이드 : 효과적인 데이터 이용을 위한 클라우드 기반 솔루션
Disaster Recovery-as-a-Service 2018 Global Buyer’s Guide: Cloud-Based Solutions for Effective Data Availability
발행사 : Frost & Sullivan | 발행일 : 2018-08-09 | 가격 : $ 0 Hard Copy Version $ 4,950 -> 5,841,000원 PDF Version | 저자 : | 체제 : | ISBN/CODE :
네트워크 접근 제어 시장, 세계 전망
Network Access Control (NAC) Market, Global, Forecast to 2022
발행사 : Frost & Sullivan | 발행일 : 2018-08-01 | 가격 : $ 0 Hard Copy Version $ 4,950 -> 5,841,000원 PDF Version | 저자 : | 체제 : | ISBN/CODE :
취약성 관리 시장 분석, 세계 전망
Vulnerability Management (VM) Market Analysis, Global, Forecast to 2022
발행사 : Frost & Sullivan | 발행일 : 2018-08-01 | 가격 : $ 0 Hard Copy Version $ 4,950 -> 5,841,000원 PDF Version | 저자 : | 체제 : | ISBN/CODE :
헬스케어 용도의 인공 지능 - 의료용 영상 분석, 헬스케어 VDA, 컴퓨터를 이용한 의약품 개발, 의료용 치료 추천, 환자 데이터 처리 및 기타 사용 케이스 : 시장 분석과 전망
Artificial Intelligence for Healthcare Applications - Medical Image Analysis, Healthcare VDAs, Computational Drug Discovery, Medical Treatment Recommendation, Patient Data Processing and Other Use Cases: Market Analysis and Forecasts
발행사 : Tractica | 발행일 : 2018-08 | 가격 : $ 0 Hard Copy Version $ 4,500 -> 5,310,000원 PDF Version | 저자 : | 체제 : 82 Pages | ISBN/CODE :
기업 용도의 블록체인 - 결제, 처리, 합의, 마이크로거래, 자산/ID/엑세스 관리, 자동 컴플라이언스 및 예측 시장의 분산 원장 기술 : 세계 시장 분석과 전망
Blockchain for Enterprise Applications - Distributed Ledger Technology for Payments, Processing & Settlement, Microtransactions, Asset/Identity/Access Management, Automated Compliance and Prediction Markets: Global Market Analysis & Forecasts
발행사 : Tractica | 발행일 : 2018-08 | 가격 : $ 0 Hard Copy Version $ 4,500 -> 5,310,000원 PDF Version | 저자 : | 체제 : 181 Pages | ISBN/CODE :
 1  2  3  4  5  6  7  8  9  10  다음  맨끝
 
 
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