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시장 조사 자료 (Market Report)-영문판 > 정보통신/융합산업 (Telecommunications / Convergence)
게임 시장 (디바이스, 지역 및 25개 기업 수익 분석 - 핵심 동향과 전망)
Global Games Market (by Device: Smartphone, Tablet, Console, PC Browser & Boxed/Downloaded PC), Regional & 25 Companies Gaming Revenue Analysis - Key Trends and Forecast to 2025
발   행   사 : iGate Research 저       자 :
체         제 : 218 Pages 발  행  일 : 2018-04
ISBN/CODE : 수       량 :  
$1,690 -> 1,943,500원 PDF Version

The global games market is expected to grow with a double digit CAGR during the period 2018 - 2025. The factors such as increasing penetration of internet, growing adoption of PCs and smartphones, continuous advancements in technologies, emergence of virtual reality (VR) and powerful marketing strategies adopted by the game developers are the major drivers for the global gaming market. However, the issues such as piracy, laws and regulations, and concerns relating to fraud during gaming transactions are expected to hamper market growth.


Global Games Market & Forecast - By Device
  -On the basis of device, Smartphone captures largest share of the gaming market. The segment also has the most number of gamers.
  -Console is the second largest segment of the gaming market.
  -It is anticipated that the boxed/downloaded PC gaming market will tumble down during the forecasting period.
  -Tablet captured around 10% share of the total gaming market.
  -PC browser accounted for least share of the total gaming market.


Global Games Market, Number of Gamers & Forecast - By Region
  -On regional basis, The Asia Pacific region dominated the global gaming market in 2017.
  -North America is the second largest region for gaming, taking nearly 25% share of the market in 2017, being closely followed by EMEA.
  -Latin America captured least share of the global gaming market.
  -China, United States and Japan are the top three markets for games.
  -In European region, Germany is the top market for games, being followed by United Kingdom and France.
  -South Korea is expected to contribute significantly to the growth of gaming market.


Global Games Market - 25 Companies Gaming Revenues Analysis
  -In terms of company, Tencent has emerged as the biggest player in the global gaming market.
  -Sony captured second highest share of the global gaming market in 2017.
  -It is anticipated that Activision Blizzard and Microsoft will account for over 8% individual share of the global gaming market by 2025.
  -In 2017, NetEase captured around 5% share of the global gaming market.
  -Electronic Arts (EA) introduced women soccer players for the first time in 2016 in its FIFA series to attract female gamers around the world.


iGATE RESEARCH report titled “Global Games Market (by Device: Smartphone, Tablet, Console, PC Browser & Boxed/Downloaded PC), Regional & 25 Companies Gaming Revenue Analysis - Key Trends and Forecast to 2025” provides a comprehensive assessment of the fast-evolving, high-growth Global Gaming Industry.


This 218 Page report with 147 Figures and 10 Tables has been analyzed from 10 viewpoints:
1. Global Games Market & Forecast (2013 - 2025)
2. Global Gamers Number & Forecast (2013 - 2025)
3. Global Games Market Share & Forecast - By Device, Region, Country & Company (2013 - 2025)
4. Global Gamers Number Share & Forecast - By Region (2013 - 2025)
5. Global Games Market & Forecast - By Device (2013 - 2025)
6. Global Games Market, Number of Gamers & Forecast - By Region (2013 - 2025)
7. Global Games Market & Forecast - By Country (2014 - 2025)
8. Global Games Market - 25 Companies Gaming Revenues Analysis (2014 - 2025)
9. Global Gaming Industry: Key Trends
10. Global Games Market - Driving Factors & Challenges


Global Games Market & Forecast - By Device (2013 - 2025)
1. Smartphone
2. Tablet
3. Console
4. Browser PC (Casual Web Games)
5. Boxed/Downloaded PC (PC/MMO)


Global Games Market & Forecast - Regional Analysis (2014 - 2025)


1. North America
  -United States
  -Canada


2. Asia Pacific
  -China
  -Japan
  -Republic of Korea
  -Australia
  -Taiwan
  -Indonesia
  -India
  -Thailand
  -Rest of Asia Pacific


3. Europe, Middle East & Africa
  -Germany
  -United Kingdom
  -France
  -Spain
  -Italy
  -Russia
  -Czech Republic
  -Turkey
  -Saudi Arabia
  -Ukraine
  -Poland
  -Romania
  -Egypt
  -Iran
  -UAE
  -Rest of EMEA


4. Latin America
  -Mexico
  -Brazil
  -Argentina
  -Columbia
  -Venezuela
  -Rest of Latin America


Global Games Market - 25 Companies Gaming Revenues Analysis (2014 - 2025)
1. Tencent
2. Sony
3. Activision Blizzard
4. Microsoft
5. Apple
6. Electronic Arts (EA)
7. NetEase
8. Google
9. Bandai Namco
10. Nintendo
11. Square Enix
12. Warner Bros
13. Ubisoft
14. TakeTwo Interactive
15. Nexon
16. Mixi
17. Netmarble
18. Cyber Agent
19. GungHo Entertainment
20. DeNA
21. NCSoft
22. Konami
23. Sega Sammy Holdings (formerly just Sega)
24. Zynga
25. Others


Data Sources


iGATE RESEARCH employs rigorous primary and secondary research techniques in developing distinctive data sets and research material for business reports. This report is built by using data and information sourced from Proprietary Information Database, Primary and Secondary Research Methodologies, and In house analysis by iGATE Research dedicated team of qualified professionals with deep industry experience and expertise.


Research Methodologies
  -Primary Research Methodologies: Questionnaires, Surveys, Interviews with Individuals, Small Groups, Telephonic Interview, etc.
  -Secondary Research Methodologies: Printable and Non-printable sources, Newspaper, Magazine and Journal Content, Government and NGO Statistics, white Papers, Information on the Web, Information from Agencies Such as Industry Bodies, Companies Annual Report, Government Agencies, Libraries and Local Councils and a large number of Paid Databases.


인터바디 퓨전 케이지 시장 -제품, 수술 형태, 최종 사용자별 세계 기회 분석과 산업 전망
Interbody Fusion Cage Market by Product, Surgery Type, and End User - Global Opportunity 7Analysis and Industry Forecast, 2017-2023
발행사 : Allied Market Research | 발행일 : 2018-06 | 가격 : $ 0 Hard Copy Version $ 6,450 -> 7,417,500원 PDF Version | 저자 : | 체제 : 305 Pages | ISBN/CODE :
바이오뱅킹 시장 - 스펙트럼, 바이오뱅크, 소유자, 용도별 세계 기회 분석과 산업 전망
Biobanking Market by Specimen Type, Type of Biobank, Ownership, and Application - Global Opportunity Analysis and Industry Forecast, 2018-2025
발행사 : Allied Market Research | 발행일 : 2018-06 | 가격 : $ 0 Hard Copy Version $ 6,450 -> 7,417,500원 PDF Version | 저자 : | 체제 : 205 Pages | ISBN/CODE :
비콘 시장 - 형태, 기술, 용도별 세계 기회 분석과
Beacon Market by Type, Technology, and Application - Global Opportunity Analysis and Industry Forecast, 2018-2024
발행사 : Allied Market Research | 발행일 : 2018-06 | 가격 : $ 0 Hard Copy Version $ 6,450 -> 7,417,500원 PDF Version | 저자 : | 체제 : 267 Pages | ISBN/CODE :
아시아 태평양 사이버 보안 동향
Asia-Pacific Cyber Security Trends into 2019
발행사 : Frost & Sullivan | 발행일 : 2018-06 | 가격 : $ 0 Hard Copy Version $ 1,500 -> 1,725,000원 PDF Version | 저자 : | 체제 : 27 Pages | ISBN/CODE :
디지털 서플라이 체인 - 미래 공장의 성장 엔진
Global Digital Supply Chain - The Growth Engine of Future Factories, 2017
발행사 : Frost & Sullivan | 발행일 : 2018-06 | 가격 : $ 0 Hard Copy Version $ 4,950 -> 5,692,500원 PDF Version | 저자 : | 체제 : 56 Pages | ISBN/CODE :
기가비트 이더넷 테스트 장비 세계 시장, 전망
Global Gigabit Ethernet Test Equipment Market, Forecast to 2022
발행사 : Frost & Sullivan | 발행일 : 2018-06 | 가격 : $ 0 Hard Copy Version $ 4,950 -> 5,692,500원 PDF Version | 저자 : | 체제 : 95 Pages | ISBN/CODE :
스마트 파밍과 사물 인터넷 응용 (아세안 국가, 전망)
Smart Farming and Internet of Things (IoT) Applications in ASEAN Countries, Forecast to 2022
발행사 : Frost & Sullivan | 발행일 : 2018-06 | 가격 : $ 0 Hard Copy Version $ 3,000 -> 3,450,000원 PDF Version | 저자 : | 체제 : 125 Pages | ISBN/CODE :
ID와 접근 관리 시장
Global Identity and Access Management Market 2018-2022
발행사 : Infiniti Research | 발행일 : 2018-06 | 가격 : $ 0 Hard Copy Version $ 3,000 -> 3,450,000원 PDF Version | 저자 : | 체제 : 109 Pages | ISBN/CODE :
블록체인 서비스 개념 시장 - 구성 (도구 및 서비스), 비즈니스 용도 (공급 체인 관리, 스마트 계약, 신원 관리, 결제, GRC 관리), 조직 크기, 산업, 지역별 세계 전망
Blockchain-as-a-Service Market by Component (Tools and Services), Business Application (Supply Chain Management, Smart Contracts, Identity Management, Payments, and GRC Management), Organization Size, Industry, and Region - Global Forecast to 2023
발행사 : MarketsandMarkets | 발행일 : 2018-06 | 가격 : $ 0 Hard Copy Version $ 6,650 -> 7,647,500원 PDF Version | 저자 : | 체제 : 179 Pages | ISBN/CODE :
수동 인증 시장 - 구성, 비즈니스 기능, 도입 형태, 조직 크기, 산업, 지역별 세계 전망
Passive Authentication Market by Component (Solution and Services), Business Function (Compliance Management, Risk Management, Marketing Management), Deployment Type, Organization Size, Industry Vertical, and Region - Global Forecast to 2023
발행사 : MarketsandMarkets | 발행일 : 2018-06 | 가격 : $ 0 Hard Copy Version $ 6,650 -> 7,647,500원 PDF Version | 저자 : | 체제 : 167 Pages | ISBN/CODE :
인지 서비스 시장 - 기술, 서비스 형태, 도입 형태, 용도, 최종 사용자, 산업, 지역별 세계 전망
Cognitive Services Market by Technology, Service Type, Deployment Mode, Application, End-User, Vertical (BFSI, Healthcare, Retail, IT and Telecommunication, Government and Education, Manufacturing), and Region - Global Forecast to 2023
발행사 : MarketsandMarkets | 발행일 : 2018-06 | 가격 : $ 0 Hard Copy Version $ 6,650 -> 7,647,500원 PDF Version | 저자 : | 체제 : 152 Pages | ISBN/CODE :
도시 이동 혁신 : 전기 및 자율 자동차, 전기 자동차 충전, 지능 운송 시스템, 이동 서비스, 스마트 주차 시스템, 라스트 마일 물류 및 미래 혁신
Urban Mobility Innovations: Electric and Automated Vehicles, EV Charging, Intelligent Transportation Systems, Mobility as a Service, Smart Parking Systems, Last-Mile Logistics, and Futuristic Innovations
발행사 : Navigant Research | 발행일 : 2018-06 | 가격 : $ 0 Hard Copy Version $ 3,800 -> 4,370,000원 PDF Version | 저자 : | 체제 : 67 Pages | ISBN/CODE :
충성도 관리 시장, 회사 프로필, 크기, 점유율, 성장율, 동향 및 전망
Global Loyalty Management Market , Companies Profiles, Size, Share, Growth, Trends and Forecast to 2025
발행사 : Data Bridge Market Research Private Limited | 발행일 : 2018-05 | 가격 : $ 0 Hard Copy Version $ 5,400 -> 6,210,000원 PDF Version | 저자 : | 체제 : 271 Pages | ISBN/CODE :
3D 머신 비전 시장, 회사 프로필, 크기, 점유율, 성장율, 동향 및 전망
Global 3D Machine Vision Market , Companies Profiles, Size, Share, Growth, Trends and Forecast to 2025
발행사 : Data Bridge Market Research Private Limited | 발행일 : 2018-05 | 가격 : $ 0 Hard Copy Version $ 5,400 -> 6,210,000원 PDF Version | 저자 : | 체제 : 288 Pages | ISBN/CODE :
헬스케어 IT 시장, 회사 프로필, 크기, 점유율, 성장율, 동향 및 전망
Global Healthcare IT Market , Companies Profiles, Size, Share, Growth, Trends and Forecast to 2025
발행사 : Data Bridge Market Research Private Limited | 발행일 : 2018-05 | 가격 : $ 0 Hard Copy Version $ 5,400 -> 6,210,000원 PDF Version | 저자 : | 체제 : 266 Pages | ISBN/CODE :
머신 비전의 딥러닝 시장, 회사 프로필, 크기, 점유율, 성장율, 동향 및 전망
Global Deep Learning in Machine Vision Market, Companies Profiles, Size, Share, Growth, Trends and Forecast to 2025
발행사 : Data Bridge Market Research Private Limited | 발행일 : 2018-05 | 가격 : $ 0 Hard Copy Version $ 5,400 -> 6,210,000원 PDF Version | 저자 : | 체제 : 166 Pages | ISBN/CODE :
디지털 헬스 임산부 및 유아 건강 솔루션 시장 - 리더, 혁신자 및 스타트업
Global Digital Health Maternal and Infant Care Solutions Market - Leaders, Innovators, and Startups, 2018
발행사 : Frost & Sullivan | 발행일 : 2018-05 | 가격 : $ 0 Hard Copy Version $ 3,000 -> 3,450,000원 PDF Version | 저자 : | 체제 : 81 Pages | ISBN/CODE :
산업용 사물 인터넷 예측 유지 - 유지 수리 및 점검 접근 재설계
IIoT Predictive Maintenance - Redesigning the Maintenance Repair and Overhaul (MRO) Approach, 2018
발행사 : Frost & Sullivan | 발행일 : 2018-05 | 가격 : $ 0 Hard Copy Version $ 4,950 -> 5,692,500원 PDF Version | 저자 : | 체제 : 83 Pages | ISBN/CODE :
아시아 태평양의 컨택 센터 애플리케이션 시장 전망
Asia-Pacific Contact Center Applications Market, Forecast to 2023
발행사 : Frost & Sullivan | 발행일 : 2018-05 | 가격 : $ 0 Hard Copy Version $ 15,000 -> 17,250,000원 PDF Version | 저자 : | 체제 : 255 Pages | ISBN/CODE :
거시적인 웹 보호 시장 분석, 전망
Global Holistic Web Protection Market Analysis, Forecast to 2022
발행사 : Frost & Sullivan | 발행일 : 2018-05 | 가격 : $ 0 Hard Copy Version $ 4,950 -> 5,692,500원 PDF Version | 저자 : | 체제 : 141 Pages | ISBN/CODE :
 1  2  3  4  5  6  7  8  9  10  다음  맨끝
 
 
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